Tournament Rules
BASEBALLS:
Your registration fee includes baseballs! Baseballs are provided for all pool play, playoff and championship games for the duration of the tournament!
AGE REQUIREMENTS (Spring 2025):
  • 12U Division: Born on or after May 1st, 2012
HOME/AWAY:
A coin toss administered by the umpire or the site supervisor at each field will be used to determine home team for each game during pool play games. In single elimination round, the higher seeded team will be the home team.
DUGOUT:
All dugout selections are decided by the away team; any disputes will be determined by the site supervisor and tournament officials, if needed.
PRE GAME WARMUPS:
All teams are encouraged to warm-up as much as possible before gametime. We do allow for warmups on the outfield and batting cages where facilities are not hindered by preparations for the next game. First game of the day infield is allowed – additionally it is allowed if time allows for games later in the day.
LINEUP CARDS:
  • Each team must submit lineup cards to the other team as well as the press box before the start of the game.
  • Lineup cards must be completely filled out with players first name, last name, position and accurate jersey number. All substitute players should be listed with jersey numbers on the lineup card, if they are not listed, they are subject to ineligibility for that game.
  • A copy MUST be given to the opposing team’s Head Coach along with our site supervisor for your game prior to the first pitch of that game. This policy is strictly enforced as the site supervisors will be in charge of keeping the official lineup cards, score and details of our events.
START TIME/FORFEITS:
  • All teams should plan on arriving 30 minutes prior to scheduled start time. We will start early if possible. Only a 5 minute grace period is allowed for a team who cannot field a minimum of 8 players at the start of a game. Once the grace period expires, a forfeit will be issued. (The score will be determined as 1 run allowed per inning for a full game played, for example 6-0 for 6 innings).
  • If a team starts with 8 players, then an automatic out will be called every time the 9th batter comes up. If and when a 9th player arrived at any time during the game, that player is to be inserted immediately into the line up in the 9th spot.
  • Any team that forfeits a pool play game, will still be eligible for the playoff round, if they are selected to move on.
  • Any team that forfeits a playoff game may be subject to being banned for 2 years from any future tournaments or removal from other events.
TIME LIMIT:
There is a 2-hour time limit on all games except for championship games. This allows the tournament to stay on track for the entire day. The two hour time limit rule applies to no new inning can start after the 2 hour time limit has been reached. This rule is not a “Drop Dead” time limit rule.
The time limit will start at the time of the first warmup pitch. The Homeplate umpire will keep the official time.
In instances where games and fields are impacted by weather, safety concerns or venue operator requests etc., the two hour time limit rule can be reduced down to 90 or 105 minutes by the tournament director as they deem necessary.
For the purpose in determining if a new inning may start, the time determined at last out in the bottom of the inning is used with tournament officials and umpires.
When the home team is winning and the time limit has been reached in the top half of that inning, they will not bat in the bottom of that inning. This rule helps tournaments to not only stay on track but prevent unnecessary injuries and potential further issues.
Extra innings are allowed as long as there is time still available and the game is inside the specified time limit at ground rules.
TIE-BREAKER RULE:
If time allows, we do allow extra innings during pool play, where this rule applies. All playoff/championship games will start with this rule in the 7th inning to determine a winner.
  • 7th: Runner on 2nd with no outs (Runner on 2nd was last batter of previous inning).
  • 8th: Runner on 1st and 2nd with no outs (Runners on 1st & 2nd were last 2 batters of previous innings, placed accordingly i.e. last batter on 1st base and previous batter on 2nd base).
  • 9th: Runners on 1st, 2nd and 3rd with no outs (Runner on 1st, 2nd & 3rd were last 3 batters of previous inning, placed accordingly i.e. last batter on 1st, previous batter on 2nd base, etc)
LENGTH OF GAMES:
  • Each game will be 6 innings in length unless dictated by time limit, runs ahead rule or “Act of God” outside forces.
STARTING LINEUPS:
Any team can start 8 (see out forfeiture above), 9, 10, or 11 players. YOU CAN NOT START THE GAME WITH LESS THAN 8 PLAYERS! It will be a forfeit.
If you do start with 9 players, you may finish with 8 players during the course of the game due to injury, ejection or “avenues”. If there are no eligible subs, the player leaving the original lineup will be recorded as an out until they are eligible to return that game. The lineup must stay with the same number of batters for the entire game. Once the first pitch has been thrown the lineup is locked and the lineup can NOT be reduced or added. In the event of 8 players to start, the 9th spot will be an automatic out until the spot is filled by an additional player. If a player gets hurt and there are no substitutes available, that team will occur an out in that injured player’s spot in the lineup.
The 10th and 11th hitter, if used, will be designated as an Extra Hitter and Super Hitter in the lineup. The EH and Super Hitter may bat at any spot in the order. The EH and SH is the same as any position on the field as far as substitutions are concerned.
The starting pitcher is allowed to DH for himself and bat in any spot in the order but must be listed a P/DH on the lineup card. You can also DH for anyone in the lineup.
PLAYING FIELD DIMENSIONS:
• Mound will be 50 feet; bases will be 70 feet and they are open.
WOOD BAT/METAL BAT RULES
12U Division:
  • For Metal bats Only. All bats must have a branding, label, or a stamp indicating one of the following:
  1. USA stamp
  1. BBCOR stamp
  1. Wood Bats are allowed
  1. USSSA BATS ARE ALLOWED
If any player has been determined to use an illegal bat, that player will be ejected from the ball game. No exceptions.
FOOTWEAR:
For players participating you are NOT allowed to wear metal spikes.
PLAYING RULES:
  • If not explicitly conveyed otherwise in these rules, Major League rules will be the standard throughout the tournaments.
  1. We do not follow the MLB’s pace of play rules. This includes disengagement rules, and the three batter minimum.
  1. Please note that as of MLB rule changes in 2024, balks will played as a dead ball situation. Each base-runner moves up one base.
  1. Pitchers cannot fake to third base; it will be considered a balk.
  • You can re-entry for the starter one time, each game, in the same batting spot. Any substitute entering the game, if replaced at a later point, is out for the remainder of the game.
  • Pitchers when removed from the game as a pitcher, can NOT return as a pitcher in that game. This rule does not apply to a pitcher being substituted with a pinch-runner or hitter.
  • Courtesy Runners are allowed for Pitcher and Catcher ONLY at ANY POINT IN THE GAME!
  1. o Must be a player that is not currently in the game.
  1. If there are no available players on your bench, it will be the last batted out.
  • The designated hitter can bat for anyone in the lineup.
  • ALL substitutions and changes must go through the home plate umpire & the official supervisor at each field.
  • Mound visits are limited to 1 per inning. After the 1st visit, each time the coach visits the mound in that same inning, the pitcher needs to be replaced. Additionally, the pitcher will need to be replaced on the 3rd mound visit in the game.
  • Pitchers do NOT have to throw 4 pitches to have an intentional walk. Simply tell the umpire that you are intentionally walking the batter.
  • There are no pitching limits in our event.
RUNS AHEAD RULES:
There is a runs ahead rule.
  • 15 runs after 3 innings
  • 10 runs after 4 innings
  • 8 runs after 5 innings
In the event the home team reaches the runs ahead rule, this will be treated as a walk-off situation. The play will be considered dead when the run rule is reached, regardless of additional runners on base.
  • DEFINITION OF AN OFFICIAL GAME: Our events can be impacted by weather and field conditions from time to time. Any game that has played more than 75% of the time allocated or 3.5 innings (if home team is winning, if not 4 full innings) will be determined official and final. No games will be suspended, made up or rescheduled if deemed official. Any game that is suspended before 75% of the time allocated or 3.5 innings (if home team is winning, if not 4 full innings), will be ATTEMPTED to be rescheduled and picked up from point of delay. If a game is determined official and the inning is NOT complete, we will revert back to the last complete inning played for score, stats and determination of winner/loser or a tie. This decision is finalized with on site administration to maintain safe and proper field conditions plus event schedules.
  • PLAYOFFS/CHAMPIONSHIPS:
  1. Higher seed has the right to pick home or away throughout the playoffs/championships.
  1. All Tournaments will have a championship game if possible. If the tournament is canceled due to weather/poor field conditions, officials will determine a Champion and a Finalist based on playoff seedings.
CATCH & CARRY:
There is no catch-and-carry. If a fielder steps into dead-ball territory with both feet, or falls in dead-ball territory, you have an immediate dead ball and bas awards (one base).
SLIDE RULE:
  • Must slide within reach of base with hand or foot, but not in a path towards the defender (except straight in).
  • No rolling or pop-up slides into fielder; no slide through the base to contact defender (except at home). No raised leg above defender’s knee; no slashing or kicking; no malicious contact with fielder.
  • On force play, must slide in direct line between bases.
  • No slide is okay if they move away / do not alter the play.
NO SLASH BUNTING:
If a plyer slashes and makes contact this will be an automatic out. Dead ball will be called and no baserunners would advance.
EJECTIONS:
Any coach, player or parent that is ejected from a game carries removal from that game only. A coach, player or parent ejected for the 2nd time is suspended for the rest of the event. The Tournament director has the authority to suspend a coach, player, or parent for the rest of the event after the 1st ejection based on the severity of the act.
PROTESTS:
We do NOT charge for protests like other organizations, if there is an issue we would like to resolve it for the greater good of the game of baseball. Any protests must be submitted for that game, during the time frame of that game.
Calls on the field are NOT protestable.
There are site supervisors at all fields and will handle any protests brought by a team official. Those protests are handled on site.
Please use the following protest procedures:
  • Inform umpires and field supervisors of the intended protest, including reasoning behind the protest, and then continue the game under protest
WEATHER POLICY/CANCELATIONS:
  • Due to unforeseen issues or mother nature, there are times games will be canceled because of rain, thunderstorms and poor field conditions beyond our control. We will always try out best to get games in, move games around so EVERYONE has the same opportunity as others in our event but in the case, this does NOT happen, our policy is in place to protect our products and your programs.
  1. No Games Played = Full Refund
  1. 1 Game Played = 50% Refund
  1. 2 Games Played = 25% Refund
  1. 3 or more Games Played = No Refund
ALL OTHER MATTERS/ISSUES:
In the event there is a rule or an issue not covered in these guidelines listed throughout, officials have the final decision making in those matters. Understanding and making sure the overall tournament experience is maintained in a first class, highest quality experience for ALL athletes, coaches and families is our ultimate goal in all matters.
TIE-BREAKER SYSTEM (for advancing from pool play to playoffs):
  1. Pool Play – Overall Record or Winning Percentage
  • Overall record will be used first to determine playoff seedings if all teams have played an equal amount of games. Because ties have statistical value, the following formula will be used to determine playoff seedings: (wins x 3) + (ties x 1)
  • In the event a tournament is impacted by the weather or other unforeseen issues, resulting in all teams in the same division not having played an equal amount of games, winning percentage will be used instead of overall record to determine playoff seedings.
  • Our winning percentage formula is the following: (wins x 2 + ties) / (total games played x 2) x 100
  • For clarification, overall record of 4-0 is better than 3-0 or 2-0, even though the winning percentage is the same.
2. Head to Head – (Two and Three or more Teams with the same record or winning percentage)
  • If two teams are tied – The head to head winner in that matchup advances.
  • If three or more teams are tied – If one team has defeated all other teams, that team advances. If not go to #3.
3. Pool play runs allowed
4. Pool play run differential
5. Pool play runs scored
6. Coin flip